Resting residents recover Comfort faster compared to other Residences. I have not however tried starting another game to replicate the bug, but older saves of the same playthrough show the same behaviour. Living Quarter is a Homes, Education & Research building in Surviving Mars. Reloading the same savegame with or without Space Race perfectly correlates to not having or having the Shuttle Hub available. The attached file is the last savegame before I installed the DLCs. When I deactivate Space Race and open the same savegame it's back in the build menu. ![]() As long as Space Race is installed the Shuttle Hub simply disappears from the build menu. I tried turning off some DLCs and reloading my last safe bevore I installed the DLCs (later saves can't be opened without the DLCs installed). After that I bought and installed the game and all DLCs on my own steam account and copied the savegame over. I researched CO2 Jet Propulsion (as well as all other Shuttle related researches and more) to unlock the Shuttle Hub. I started a game with no DLC installed on a friends steam account. Still they are a hassle free way to make sure that all your stockpiles end up with an even spread of goods without any micromanaging. ![]() The shuttles cant haul much, burn a ton of fuel to operate and cant fly during dust storms. Please explain your issue is in as much detail as possible. The transport is still the best way for bulk moving. But sometimes I have positive resources, demand somewhere, and all my shuttles ignore it. You place in a depot that has drone coverage, and the Shuttles will sort out any needed resources everywhere on the map. It is advisable to construct and activate the scrubbers first, and then turn on the extractors to avoid the buildings all needing maintenance before the scrubbers begin working.Can not build Shuttle Hubs despite being researched Shuttles work in conjuction with drones actually. This heavy maintenance burden can be completely eliminated by placing multiple Triboelectric Scrubbers with service radii overlapping each other. At maximum density, each extractor may require maintenance every Sol. Nice explanation, SkiRich :) There is one thing that I have encountered : the cursor message often says 'no shuttle available' but accept the transfert (I can see a blue slot in the residence). Notably, each colonist has their own personality and distinct set of likes and dislikes, which can evolve over time. Try turning all mods off and see if the shuttle hub works as intended. ![]() Colonists begin arriving once you create a colony with Space Domes that can sustain human life and require care and attention. However, when using that many extractors in same dust radius, each extractor increases the dust accumulation of every other one. Colonists are brave souls who decide to settle Mars and risk death and injury with no possibility of rescue. This includes expensive buildings such as Fusion Reactor.Įvery metal and rare metal deposit can be surrounded by 7 and 9 extractors respectively, to maximize the rate of production. Triboelectric Scrubbers repair other nearby Triboelectric Scrubbers, which results in no net maintenance cost if you construct more than one in the same area.Ī building completely within an active Scrubber's area of effect will need no maintenance. Power consumption is scaled to the selected radius of the pulse. The radius of the pulse effect is adjustable up to 8 hexes. Triboelectric Scrubber is a Infrastructure building in Surviving Mars.Įmits periodic pulses which reduce the accumulated dust amount (maintenance progress bar) on every other nearby out-dome building.
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